Co-Creation Update April 2018 #4

The ERASMUS+ funded project Co-Create aims to raise awareness, highlight facts and disseminate current developments in co-creation and co-design.

Co-Creation enters the school – Apple launches Everyone Can Create curriculum and news spaces foster students’ creativity for personalized, co-created education


March 26, Design Indaba: Is Sweden’s Vittra School the Future of Learning?, by Lindsay Samson

“With its imaginative and colourful interior, Sweden’s Vittra School near Telefonplan, Stockholm demolishes the boundaries between education and leisure. (…) Running about 30 different schools in Sweden, Vittra boasts a singular teaching style that further set them apart. In 2010, they began an initiative called One to One for students from grades four and up which sees each student receive their own laptop. Every student has their own personal curriculum, teachers don’t give grades, and students are taught in groups which are adjusted to suit their achievement level. Instead of classrooms, the school has multipurpose spaces where students can work collaboratively or individually”. More information at:

March 26, IoT: U4IoT Co-Creation Workshop for Smart Cities – 22nd-25th May 2018

“Co-creation techniques are an important method for enabling smart cities projects to be driven by the wants and needs of citizens and municipalities. In collaboration with the City of Carouge, Mandat International, the University of Geneva (MAS on IoT), and SynchroniCity, the European project U4IoT is organising a four-day course and workshop on co-creation for smart cities from the 22nd – 25th of May in Geneva and the City of Carouge”. More information at:

March 26, Hiedanranta: From ideas competition to citizens visions. Planning Hiedanranta in follow-on workshop

“Hiedanranta is being developed into a western hub of Tampere, where people can live, work and spend their leisure time. The task is challenging because housing, work, trade, and traffic are all changing at the same time. That is why it is necessary to develop future city solutions (…) The objective is a new city district that produces more than it consumes (…) The ideas that people, businesses and other communities had for developing the area were collected in various events”. This report introduces the results of public workshops of Hiedanranta. Access the full report at:

March 26, Triggers: “Dealing with the emotional rollercoaster during creative projects”

“How do emotions affect creatives? We have to be honest; the creative process is full of intense feelings. From joy, pride and excitement to stress, sadness and insecurity. It’s all part of the ride, and there is only one thing we can do: accept it”. Read the full text at:

March 27, Apple: Apple unveils Everyone Can Create curriculum to spark student creativity

Apple’s “Everyone Can Create is a new, free curriculum that makes it fun and easy for teachers to integrate drawing, music, filmmaking or photography into their existing lesson plans for any subject (…)The curriculum gives students different ways to express themselves and helps them to discover and develop new skills”. More information at:

March 28, Simple UX – idee, riflessioni e appunti di human centered design: Collaboration Canvas Emergency Kit – CCEK, by Cristina Lavazza

“Il CCEK è un pacchetto di 13 canvas sequenziali che supportano i team attraverso gli step della progettazione human centered. Ogni canvas è il prodotto di una storia e di molta sperimentazione. I canvas che vedrete sono stati oggetti di lunghe trasformazioni e profondi cambiamenti nel tempo, sono prodotti vissuti, testati e raffinati attraverso molte sessioni di design partecipativo e di insegnamento in aula.”. More information at:

March 30, IDEO U: “Design thinking is a process for creative problem solving”

“The core of design thinking is getting actionable and knowing your questions. It’s about simple mindset shifts or ways of asking questions differently—a new way to look at problems:”.

April 2, Voltage Control: “Why a Design Sprint is Always Worth the Time & Money”, by Douglas Ferguson

“A Design Sprint is a focused, five-day process to quickly gather insights on your users, prototype ideas and validate them. I could regale you with countless anecdotes about the benefits of Design Sprints; but there is also some solid data to back it up as well. According to IBM, design thinking research can lead to a 75% reduction in design & delivery time, often reducing an 8 month project to 3 or 4 months”. Keep reading at:

April 4, Penoyre & Prasad: Event “Do Not Consult: Co-creation in Plan Making”

“Co-design and co-creation have accrued real meaning at the scale of a product or a service, a building or an estate. They are enabled through tools that have been developed. But in plan-making at city-scale we still only consult; and that rarely amounts to participation or collaboration, let alone co-creation. At our Green Sky Thinking breakfast this year [17th May 2018] we will explore how individuals and communities together with professionals and authorities might co-create a plan for an area, a city or a neighbourhood”. More information at:

April 8, Carl Gombrich: What is the place of co-creation in academia?

“My feeling is that #cocreation must have a place in academia (and we’ve seen little of it as yet). Of course this challenges notions of #expertise, but that is both its strength as well as a possible weakness.”.

April 10, Creative Business Cup: “From natural waste to delicious taste”

“Take a peek into the future of the beverage industry. Through circular economy and co-creation, AM Breweries create new opportunities for coffee farmers. Support #CBCup17 contestant with their campaign ‘From natural waste to delicious taste’”.

April 10, RRI Tools: “MASSIVE CODESIGN | A Proposal for a Collaborative Design Framework”

“This book focuses on codesign, and, more specifically, on ‘massive codesign’: the idea that multiple and/or numerous participants having different voices collaborate in a design process broken down into different steps and formats and resulting in a relevant and diversified amount of data”. More information at:


April 12, The Mandarin: “Is co-design more than just a buzzword?”, by John Body

“With co-design (or maybe we should call it collaborative design) we explore, innovate and evaluate together. Then we do it again. Until we have a prototype that works”. More information at:

April 18, NeurodiversityDesign‏: “Co-designing with young consumers – Reflections, challenges and benefits”, by Durl, J., Trischler, J. and Dietrich, T.

“Exploring co-design with young consumers in the development of an alcohol education programme using Virtual Reality #VirtualReality #cocreation #codesign”.



Featured image credit: Apple.