Best Practice #5: INTERACTIVOS? Use tech more creative and educational

INTERACTIVOS? 

Interactivos? is a research and production platform for the creative and educational uses of technology. Its main goal is to expand the use of electronic and software tools for artists, designers and educators, thus contributing to the development of local communities of cultural producers in this field.
Interactivos? events are a hybrid between a production workshop, a seminar and a showcase.

The platform creates a space for reflection, research and collaborative work, where proposals selected by an international open call are developed, completed and displayed. The workshop focuses on hacking – hacking via open hardware, open software and programming – in order to create new forms and modes of expression. It is aimed at artists, engineers, musicians, coders, designers and architects who want to develop digital and sound art projects, critical design prototypes or educational applications in interdisciplinary working groups.
The selected projects must be open for participation of other interested collaborators, who will be able to contribute to the production of the pieces during the development of the
workshop. Therefore, there are two levels of involvement with the workshop: as a project leader or as a collaborator in anyone of the selected projects.

The process is open to the public from beginning to end.

 

 

 

 

# BUILDING A HEALTHY ENVIRONMENT FOR CO-CREATION

Interactivos? proposes a transformation of the exhibition venue into a space for production, meeting and debate. The workshop focuses on hacking – hacking via open hardware, open software and programming – in order to create new forms and modes of expression. The programme invites a distinguished group of developers to work side by side with participants on advanced projects.

What connects these invited groups is their involvements in open (hardware / software) projects, which facilitate the creative process and their commitment to education and the advancement of work in the field. At the centre of this endeavour is an investigation of the meaning of interactivity, on a conceptual, technological and social level. It is aimed at artists, engineers, musicians, coders, designers and architects who want to develop digital and sound art projects, critical design prototypes or educational applications in interdisciplinary working groups.

This event aims to be a collective platform for research, production and learning, offering substantial help and support in developing the projects selected. The proposals will be carried
out in multidisciplinary task groups comprised by the author(s) and interested collaborators, with conceptual and technical advice from the teaching staff. The selected projects must be open to the participation of other interested collaborators, who will be able to contribute to the production of the pieces during the development of the workshop.

Therefore, there are two levels of involvement with the workshop: as a project leader or as a collaborator in anyone of the selected projects. Once the projects have been selected, the second step in the process will involve a new call for those people who would like to participate in the projects‘ production.

Source:
Co-Create Best Practice Full Report 2017

Contact:
Project Interactivos by Medialab Prado, Spain

Foto Credits:
Medialab Prado

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